I gave up after realizing this, since I need ogg file type for the loop feature - mp3 won't loop the same way, not even with this script. No ogg audio type is played unless you have a specific audio driver for it, even if every other program can play ogg on your system, this audio player script will NOT play it unless that driver is installed (no, driver packs won't work). I tried it, got it to work, but it won't play anything but mp3. I feel like I once had this script working back when I was using Windows XP and I don't remember having to use the demo file.ĭoes anyone have any assistance they can offer on this one, or are you unable to replicate the issues I'm facing? I'm unsure whether it's an issue with the script or the MCI dll itself, nor do I know whether the original demo had a dll file included that was required to make the script work - The download link is now invalid. I should also mention that I use Windows 10, if that means anything. I know that I have winmm.dll and the proper codecs on my computer (as I can play mp3/wav/ogg/midi files on a given audio player). No sound is heard, the file is 'opened', readied to be played by the MCI player, but it is never actually played. I place an mp3 file named 'myFile' in my BGM folder, and set it as the Title Screen theme.Īt this point, I can't even get custom music to play/pause.Īt def pause and resume at line 304 I replace the code with the followingĬlick to expand.I also tried a variation where I instead made the call ay('myFile') (akin to example call included in the script's description)Īlong with trying to play the song from the editor's Play BGM call, but still had the same issue. ![]() ![]() MCISendString.call("set seek exactly on", nil, 0, = trueĮndAs now I'm just going to exclusively test custom music. MCISendString.call("set time format milliseconds", nil, 0, 0) #~ path = RTP.find \" type mpegvideo alias nil, 0, 0) #having it so it doesn't check for it in the first place. #my edit- files are automatically considered not to "exist", so I'mm There are a number of errors that I'll face and I feel it's necessary to show my troubleshooting process first.įrom the beginning, on a fresh project, I switch 'RPG_VERSION' to 2 on line 207 at If it's far too complex for a simple hotfix, I'd might be willing to commission someone to get it to work for me, as the only workaround I could think of is using BGS but that would come with its own issues. The script features functions that I deem important for proper screenplay (and I'm currently not using MV due to not knowing JavaScript and there being some scripts that haven't been ported), like the ability to play two tracks and effectively "fade one into the other" rather than jarringly having to abruptly switch from one song to another, to fade out a song and then play another, and the ability to fade in a song rather than just fade out. I've looked at some posts on the web about it, but either find unanswered questions or instances where people ask for support, say they've figured it out, but don't reveal their solution. I'm trying to use the MCI Audio Player script by ForeverZer0 at but I can't seem to get it to play audio files, and he's no longer offering support for his scripts. Transport yourself and your game into the mythology of Japanese legends with this Asian-themed music pack from ayato sound create.Hello.
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